Designing point-of-sale experience for The Jacobs' waiters

Designing point-of-sale experience for The Jacobs' waiters

Designing point-of-sale experience for The Jacobs' waiters

About

The Jacobs is a family restaurant that needed an efficient system to streamline operations and enhance the experience for both employees and customers.

The Jacobs is a family restaurant that needed an efficient system to streamline operations and enhance the experience for both employees and customers.

Challenge

The on-premise approach led to an inconsistent user experience across various devices and systems, ultimately hindering the business's scalability and sustainability.

The on-premise approach led to an inconsistent user experience across various devices and systems, ultimately hindering the business's scalability and sustainability.

Impact

I created the design system, representing their brand to enhance efficiency and ensure seamless adoption.

I created the design system, representing their brand to enhance efficiency and ensure seamless adoption.

Team:

5+

My role

Design patterns analysis

Design patterns analysis

Adaptive design system

Adaptive design system

Key flows analysis

Key flows analysis

Key flows redesign

Key flows redesign

Timeline

August 2019 - February 2020

August 2019 - February 2020

Story Time

It’s my first day at The Jacobs restaurant, and the manager hands me a worn-out order notebook. Servers rush back and forth, shouting orders to the kitchen, while chefs scramble to keep up…

It’s my first day at The Jacobs restaurant, and the manager hands me a worn-out order notebook. Servers rush back and forth, shouting orders to the kitchen, while chefs scramble to keep up…

“This is how we’ve always done it,” he says. Watching the chaos unfold, I can’t help but think there has to be a better way. And that’s where my design journey begins.

“This is how we’ve always done it,” he says. Watching the chaos unfold, I can’t help but think there has to be a better way. And that’s where my design journey begins.

Early design exploration

After that, I got to meet with the team to share the UI direction for a leadership presentation coming up in the next two days...

After that, I got to meet with the team to share the UI direction for a leadership presentation coming up in the next two days...

And having worked for about 2 years with startups, I’ve learnt that a well-crafted mockup can say more than a slide deck ever could. So, I jump in, quickly designing a mockup to bring the vision to life for the presentation.

And having worked for about 2 years with startups, I’ve learnt that a well-crafted mockup can say more than a slide deck ever could. So, I jump in, quickly designing a mockup to bring the vision to life for the presentation.

We got the go-ahead!

The challenge is clear: how do we design a brand-new system from the ground up that seamlessly fits into the restaurant’s fast-paced workflow? To tackle this complexity, as a team, we broke it down into 3 stages.

The challenge is clear: how do we design a brand-new system from the ground up that seamlessly fits into the restaurant’s fast-paced workflow? To tackle this complexity, as a team, we broke it down into 3 stages.

Chapter 1

Ideation

Documented ideas in real time as they emerged during the research process.

Documented ideas in real time as they emerged during the research process.

After exploring and researching various layout possibilities, we identified four key patterns that best suited the fast-paced workflow of restaurant staff

After exploring and researching various layout possibilities, we identified four key patterns that best suited the fast-paced workflow of restaurant staff

Chapter 2

Visual tone

Rather than building every component from scratch, we leveraged Material Design guidelines and additional resources to develop a cohesive and efficient design system.

Rather than building every component from scratch, we leveraged Material Design guidelines and additional resources to develop a cohesive and efficient design system.

Dark mode

Light mode

To suit varying lighting conditions in the restaurant, we designed both Light and Dark modes with automatic switching based on ambient light.

Dark mode

Light mode

To suit varying lighting conditions in the restaurant, we designed both Light and Dark modes with automatic switching based on ambient light.

Dark mode

Light mode

To suit varying lighting conditions in the restaurant, we designed both Light and Dark modes with automatic switching based on ambient light.

Dark mode

Light mode

To suit varying lighting conditions in the restaurant, we designed both Light and Dark modes with automatic switching based on ambient light.

Default mode

Accessibility mode

95% of people

Will see this

Contrast ratio 7.19:1

✓AA

✓AAA

Attention

Contrast ratio 5.55:1

✓AA

✓AAA

Selected, pressed

Contrast ratio 4.21:1

✓AA

✓AAA

Error, problem

Contrast ratio 5.1:1

✓AA

✓AAA

Success, confirm

Deuteranomaly

6% of men, 0.4% of women

Attention

Selected, pressed

Error, problem

Success, confirm

Protanopia

1% of men

Attention

Selected, pressed

Error, problem

Success, confirm

Tritanomaly

0.01% of people

Attention

Selected, pressed

Error, problem

Success, confirm

We prioritised accessibility by ensuring colours for attention, especially green and red, are distinguishable for users with visual impairments.

Default mode

Accessibility mode

95% of people

Will see this

Contrast ratio 7.19:1

✓AA

✓AAA

Attention

Contrast ratio 5.55:1

✓AA

✓AAA

Selected, pressed

Contrast ratio 4.21:1

✓AA

✓AAA

Error, problem

Contrast ratio 5.1:1

✓AA

✓AAA

Success, confirm

Deuteranomaly

6% of men, 0.4% of women

Attention

Selected, pressed

Error, problem

Success, confirm

Protanopia

1% of men

Attention

Selected, pressed

Error, problem

Success, confirm

Tritanomaly

0.01% of people

Attention

Selected, pressed

Error, problem

Success, confirm

We prioritised accessibility by ensuring colours for attention, especially green and red, are distinguishable for users with visual impairments.

Default mode

Accessibility mode

95% of people

Will see this

Contrast ratio 7.19:1

✓AA

✓AAA

Attention

Contrast ratio 5.55:1

✓AA

✓AAA

Selected, pressed

Contrast ratio 4.21:1

✓AA

✓AAA

Error, problem

Contrast ratio 5.1:1

✓AA

✓AAA

Success, confirm

Deuteranomaly

6% of men, 0.4% of women

Attention

Selected, pressed

Error, problem

Success, confirm

Protanopia

1% of men

Attention

Selected, pressed

Error, problem

Success, confirm

Tritanomaly

0.01% of people

Attention

Selected, pressed

Error, problem

Success, confirm

We prioritised accessibility by ensuring colours for attention, especially green and red, are distinguishable for users with visual impairments.

Default mode

Accessibility mode

95% of people

Will see this

Contrast ratio 7.19:1

✓AA

✓AAA

Attention

Contrast ratio 5.55:1

✓AA

✓AAA

Selected, pressed

Contrast ratio 4.21:1

✓AA

✓AAA

Error, problem

Contrast ratio 5.1:1

✓AA

✓AAA

Success, confirm

Deuteranomaly

6% of men, 0.4% of women

Attention

Selected, pressed

Error, problem

Success, confirm

Protanopia

1% of men

Attention

Selected, pressed

Error, problem

Success, confirm

Tritanomaly

0.01% of people

Attention

Selected, pressed

Error, problem

Success, confirm

We prioritised accessibility by ensuring colours for attention, especially green and red, are distinguishable for users with visual impairments.

Merging tokens and components

Chapter 3

Flow design

Rather than building every component from scratch, we leveraged Material Design guidelines and additional resources to develop a cohesive and efficient design system.

Rather than building every component from scratch, we leveraged Material Design guidelines and additional resources to develop a cohesive and efficient design system.

Key Takeaways

Designing the PoS experience wasn't smooth and under-resourced. However, it was exactly what I needed at the time, as this project pushed me out of the theoretical aspect of design.

Even though looking at this project now makes my skin crawl, I am proud to see my mistakes and what I can do differently if given the opportunity to redo it.

Consistent improvement and iteration beat perfectionism.

Designing the PoS experience wasn't smooth and under-resourced. However, it was exactly what I needed at the time, as this project pushed me out of the theoretical aspect of design.

Even though looking at this project now makes my skin crawl, I am proud to see my mistakes and what I can do differently if given the opportunity to redo it.

Consistent improvement and iteration beat perfectionism.

NEXT PROJECT

MEND

Mend is a trauma-informed journaling app designed to help

accident survivors document their recovery journey.

Mend is a trauma-informed journaling app designed to help

accident survivors document their recovery journey.

READ CASE STUDY

READ CASE STUDY

READ CASE STUDY

READ CASE STUDY